If you wish to participate in painting contest and win 29” LG monitor you can do it for free. If you wish to communicate with artists, speakers, colleagues and friends from cg-community – you can do it for free at CG EVENT lobby.
Finding a qualified professional is sometimes as difficult as finding a relevant and interesting job, especially when it comes to things like the gaming industry. But we're happy to share some good news with you: From now on all the latest job offers will be published directly on our site so you can keep your finger on the pulse!
This year we introduce 2D:Contest supported Goodname Studio and LG. Main prize - wide 29" LG monitor. Details here:
In our times where more often project is given to the audience for check and buy in deep beta stage, important is to convince audience that our stuff is worth they money.
I will explain how the visual effects house pulled off the exceptional challenges of creating the animation and VFX work for Warner Bros’ latest blockbuster fantasy adventure: Pan.
In this talk I'll squeeze live demos of vvvv-made tools targeted at real-time projection mapping: video effects and compositing, homography based mapping, re-projection based mapping, projector calibration, working with point and curve-editors for animation and more.
For most our young and extremely talented artists animation is a way to express their artistic visions. But animation studio like ours is a place were we create entertainment for children.
Body Language is a pivotal part on making believable performances as well as making specific and sometimes unique personalities.
YouTube and other digital platforms as the new broadcasters that will change market of all visual content. New rules, new chronometry, new type of content.
Pixel Art - the trendy technique of low-resolution digital art. The archaic method witnessed a revival in the most recent years and is especially popular now among the young, aspiring game developers.
Aras will enlighten some mystic details on the release of Adam, an impressive new real-time demo that has been getting a lot of coverage at GDC 2016.
This talk shows some of the features of Defold game engine, a new free game engine by King with lua scripting and open rendering pipeline.
How to create sprites for pixel game using modern software and classical approach. The masterclass will be interesting for video games designers and all the pixel lovers.
Finding a better pipeline is the one of the most important issues for a studio. This presentation describes how we came to develop our current pipeline.
There is a lot of fuss about GPU-rendering, but many professianals are still kind of skeptical about this technology. We will destroy all doubts with examples of 2-years experience of using Redshift render engine.
• Learn profession Modeling techniques and tips necessary for success in the VFX/Animation Industry.
In this speech, Günter Nikodim will allow some insight into the process of creating complicated projects with very small teams, and the function of Cinema 4D in a 3D and compositing pipeline.
TouchDesigner is one of the most powerful tools for creating the real-time media content. Furthermore its also based on procedural 3D engine of Houdini. So then you start to learn TouchDesigner, first thing you will like – how visual it is and how simple is the process of creation of 3D scenes.
During the presentation Ignacio will demonstrate the main characteristics of this new technology and also will comment about the interesting collaboration side by side with Unity to create the physics involved in the Adam demo presented at GDC 2016.
Our presentation will focus on the creative workflow used in a digital art studio providing high quality visual development for advertising and entertainment industries.
Note for beginners: Before a 3D character model can be handed over to the team of animators, it must be bound to a system of joints and control handles so that the animators can pose the model. This process is typically completed by artists known as character technical directors (TDs), or riggers.
The launch trailer is one of those golden bullets which might determine the game's success. We wanted it to be a business card for Tanki X, the video that would position the game on the market, differentiating it from close competitors and, at the same time, its predecessor Tanki Online.
No story is the same to us after a lapse of time; or rather we who read it are no longer the same interpreters. —George Eliot