What is the purpose of motion design in the game developmeny company? How motion design is connected with gamedev technologies?
Rendering in V-Ray for NUKE: What options and render tricks you have at hand with V-Ray for NUKE.
Design, 3D, virtual reality, information technology and much more is all around us every day. It all gathers us in order to share and get knowledge and connections.
For many years digital liquids has been excellent technique for storytelling and with increasing options in computing power there are more and more possibilities to achieve even more realistic results.
MARI 3, the newest version of its industry-leading 3D paint package. Ideal for texturing and look-development artists in the VFX, animation and games industries, MARI 3 combines productivity-enhancing features with broader and tighter pipeline integration.
Shahin Toosi will be demonstrating a new approach to creating a workflow for compositors - from layout, lighting, materials, texture assignment and rendering inside NUKE and NUKE Studio, using V-Ray for NUKE.
Looking at scenes from Ubisoft’s open world racing video game “The Crew”, Alex is walking you through asset creation, animation and rendering of the trailer produced by Unit Image.
A big part in the indie game development is to manage how to create games „on the cheap“ because small studios don't have deep pockets. Indie games usually have budgets of a few thousands, while AAA games have budgets that easily go over couple million dollars.
Building an entertainment franchise in the 21st century is a connected, collaborative network project. Bringing real world arts and technology into fiction in order to create a vision is so compelling that
CG and Video production - how it works in Wargaming? Now you have a chance to get some exclusive information from within the studio!
There’s no singular feature of Vilnius that would make it the place to be, but there’s a ton of aspects like ecology and the mix of cultures and the beautiful architecture, that make for a combination that’s extremely conductive to creative business, especially in interactive entertainment.
Evolution of Free Camera and our video production. How it started and what it looks like now?
In today’s dynamic and vast digital and social world, Motion Capture plays a significant role in both content creation and delivering believable immersive environments.
vvvv is a hybrid development environment which allows you to conveniently mix visual programming with the power of c#/.net. It is designed to facilitate the handling of large media installations with interactive realtime 2d/3d graphics, multi-screen setups &
We’ll discuss the main trends in the labor market for creative professionals. What is a dream job and how can you find it? Who's in demand right now? In what profession do people make more? Let's debunk some of your myths and confirm the rest of them.
How motion capture technology influences on feature films, animations and games? This presentation will be about the history of rotoscoping, the problem of uncanny values and of course about motion capture technologies.
We are very proud to present really easy to use and intuitive integration of the CaronteFX physics engine as a Editor Extension into Unity 3D. Caronte is high quality physics kinematis for everyone's game and the most accurate physics solver in the CG market.
This presentation is designed for a relatively short time to immerse the student in the maximum number of aspects of the platform, to give an idea of working with 3D graphics, sound processing and synchronization with music, and provide skills to create the user interface for their applications on expample fro mour projects.
Virginie will be talking from an art direction point of view about concept art team creation. She will also present the goals behind the Seeds Blowers documentary project and the Art of Direction advisory services as the 2 halves of a same creative ecosystem.
In this talk, Oleg will share key insights into the game's 18+ month production process whilst working with the Unity engine. He will reveal the challenges that presented themselves during the production pipeline, design solutions, as well as the major lessons learnt whilst developing such an ambitious title for mobiles and tablets.
From free projects to try out ideas and concepts all the way to rendering the hard facts of Formula 1. We'll be taking a look at Aixsponzas pipeline to creating works both for rock solid clients like Red Bull, Nike or the Champions League but also for free inhouse projects we do to get our creative and technical juices flowing.
Talk will cover experience developing realtime animated shorts in Unity "The Blacksmith" and "Butterfly Effect" and address the following questions: How faster iteration times affect creative process?
In this presentation we will show you how the Cinema 4D character tools work and how easy it is to setup and animate a character in Cinema 4D. You will learn that we've reached a point where especially character rigging is no longer a tool only for professional artists but for everyone interested in 3D.
Whatever you’re working on, you need a lot of background preparation, like roto, paint, matchmoving. You don't need to do everything yourself and can tranfer most unfavorite part of work outside. We can help your team to grow in minutes and make "real" effects. During our workshop we can show you what we do, how we make it and how we can help you.
Conference presents presentations and talks on the most topical CG-issues and covers both technical and creative aspects of the creative process. Round table discussions, section for developers, demonstration and discussion on current projects, studios presentations about their technologies, master-classes of known artists.