A Generative Engine for Mobile Games with vvvv and vvvv.js

АРХИВ   ::   old_events

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David Gann.  000.graphics, artist, developer and designer. Berlin.

We present a game production pipeline and engine that is designed to produce isometric mobile games in an entirely generative way.

The Engine is divided in two parts:
1) Asset pre-production server application based on vvvv with DirectX11
2) Game client mobile or browser application based on vvvv.js with HTML5/CSS/WebGL

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vvvv is a well established tool for companies to meet tight deadlines with exceptional outcome in the world of interactive media applications . We have seen as well a trend towards game-like and graphic intensive installation that led to the implementation of many game-engine related features and a powerful shader library in vvvv.
By using generative and procedural design methods we are able to pre-produce huge isometric game worlds and thousands of generative creatures, characters, vehicles and items.

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vvvv.js is relatively new. It is an adoption of vvvv’s programming principles with Javascript and WebGL. We have successfully build performant mobile apps with it using cross-platform publishing frameworks like Cocoon. And it runs natively in the browser. Deploying it as desktop applications is also possible.

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Once we get all the assets and data layers for our isometric world from vvvv into vvvv.js, we are able to apply basic game mechanics, character development and story progression.


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About David Gann

David Gann is a artist, developer and designer who has been working with vvvv all around the world. Since 2015 he runs the creative innovation Studio 000.graphics.
Academically coming from a B.Sc. in Biological Sciences and a Master Degree in Interface Cultures, David is mainly researching into generative design processes in the field of human-computer interaction and computer graphics. The resulting works are often inspired by systems from natural sciences.