Pipeline of preparing and importing cars in our mobile racing games (unity engine)
Yuri Saveliev, CTO and co-owner of “LaikaBOSS”, a small indie gamedev team, St. Petersburg
Once you decided to make a game, you should be able to work with tons of visual content.
You should develop it, create it, import into engine, then setup it and try to use. The content should be beautiful and optimised, and the process must be as simple as it can be, because you’ll reimport the content dozens of time.
So it will be explained how we are solving this problems, and also some of our perfomance optimisation tricks.
Yuri Saveliev, CTO and co-owner of “LaikaBOSS”, a small indie gamedev team, St. Petersburg.
LaikaBOSS is an extremely small team (just 3 guys), the authors of original “Road Smash” mobile racing game, released in 2014