3ds Max 2016 workflows in Game Cinematics: Ubisoft the Crew
Alex Horst. Product Specialist. Autodesk.
Alex’s extensive experience with 3ds Max dates right the way back to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers mainly in the games and design visualisation industry. Today Alex focuses on the optimal use of the 3ds Max Entertainment Creation Suite products. He supports companies to optimize their creative processes and helps to get the best out of the Autodesk solutions.