Bridging gap between realtime and traditional CG


Renaldas Zioma, Shepherd at Unity Technologies, Stockholm

Talk will cover experience developing realtime animated shorts in Unity “The Blacksmith” and “Butterfly Effect” and address the following questions: How faster iteration times affect creative process?

Which challenges to expect from realtime graphics? How introduction of Physically Based Shading changed the game engine? How to inter-connect graphics pipeline with Unity?



Renaldas Zioma is at Unity Technologies, building up Unity Stockholm studio working on High-End Content and Tech Demos and empowering devs and artists to create kick ass content on all platforms.