Bridging gap between realtime and traditional CG

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Renaldas Zioma, Shepherd at Unity Technologies, Stockholm

Talk will cover experience developing realtime animated shorts in Unity “The Blacksmith” and “Butterfly Effect” and address the following questions: How faster iteration times affect creative process?

Which challenges to expect from realtime graphics? How introduction of Physically Based Shading changed the game engine? How to inter-connect graphics pipeline with Unity?


 

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Renaldas Zioma is at Unity Technologies, building up Unity Stockholm studio working on High-End Content and Tech Demos and empowering devs and artists to create kick ass content on all platforms.